Level
3rd
Casting Time
1 Action
Range/Area
90 ft. (15 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

A column of razor-sharp ice shards descends from above at a point you choose within range. The column has a 15-foot radius and is 40 feet high. Each creature in this area must make a Dexterity saving throw. A creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

The ice shards freeze the area within the column, creatures that fail the saving throw are restrained by the ice. A creature can make a Strength (Athletics) check as an action on their turn to free themselves or a creature within 5ft that is restrained by the ice.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the cold damage increases by 1d6 for each slot level above 3rd.

* - (A pint of water)

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

KonstantinPeschel

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