A column of razor-sharp ice shards descends from above at a point you choose within range. The column has a 15-foot radius and is 40 feet high. Each creature in this area must make a Dexterity saving throw. A creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.
The ice shards freeze the area within the column, creatures that fail the saving throw are restrained by the ice. A creature can make a Strength (Athletics) check as an action on their turn to free themselves or a creature within 5ft that is restrained by the ice.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the cold damage increases by 1d6 for each slot level above 3rd.
* - (A pint of water)
Comments