2 Crystal daggers imbued with magic appear in the casters hands and can be used for either a melee attack within 5ft or a ranged spell attack with a range of 60ft
On a hit, the target takes piercing damage equal to 1d6 + your spellcasting ability modifier.
Only 2 daggers can be cast at a time and when cast again any previous daggers disintegrate.
The spell can be upcast with a spell slot when creating the daggers to also imbue them with an additional 1d4 (per level) of either cold, fire or lightening damage.
If upcast and used as a ranged attack the caster can decide to shatter the crystal dagger.
Hit or miss, the crystal dagger then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 imbued damage.
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