Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)

You concentrate magical energies into a weapon you are proficient with, attempting to enhance what is already complete. You must make a Constitution Saving throw of DC 12. On a failed save, you take 1d6 psychic damage, and fail improving the weapon. On a success, you take no damage, and the weapon is now bonded to you while also able to deal +5 damage on hits (this also changes the appearance of the weapon slightly, adding more weight to it with its added mass and/or sharpness).

When you take a hit, you must make a Constitution save of DC 15. On a fail, the spell ends.

*Can only be casted on melee weapons.

Spell Tags: Creation Damage Buff Combat Shapechanging

Available For: Paladin (Legacy) Paladin Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Fighter - Eldritch Knight Rogue - Arcane Trickster

SkyHeart_The_Blade

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