You select a point you can see within 90 feet of you laying down a card that expands to a size of 10 foot by 15 foot and becomes invisible; the card may not share the same space as an existing creature or another card. The card is triggered when a creature enters its space and only affects the creature who triggered it, if multiple creatures enter the trap at the same time the caster designates which creature will be affected; you may designate creatures that will not trigger the card. When triggered the creature must make an Intelligence saving throw or take 6d8 force damage and have -1d8 to all attack rolls, saving throws and checks until the end of its next turn. On a successful save the targeted creature only takes half the damage rolled and is not subjected to the detrimental effects that would affect its attack rolls, saving throws or checks.
The card remains for one hour or until it is triggered after which it returns to your deck.
At Higher Levels: When you cast this spell using a spell slot of 5th or higher you may set down one more card for each slot above 4th. When cast with a slot of 6th level or higher, the magics imbued in the card is further empowered now hidden for all forms of divination magics and truesight; a creature may attempt to find a hidden trap card by making investigation check against your spell save DC, on a success the target is able to detect any trap cards within 10 feet of them.
Previous Versions
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6/1/2024 2:33:50 PM
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12
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6/1/2024 2:41:32 PM
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6
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6/1/2024 6:46:45 PM
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14
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6/2/2024 6:55:15 PM
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27
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6/2/2024 6:57:33 PM
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26
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6/2/2024 11:43:46 PM
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28
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10/14/2024 11:41:07 PM
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80
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3
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10/14/2024 11:42:58 PM
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80
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10/14/2024 11:44:19 PM
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80
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1
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