Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

This spell allows you to hold the souls of up to 5 slots of creature/s.

You touch an unconscious creature, reaching for their soul. 

The player must succeed a WIS Check to capture the creature, the DC varying depending on the size and difficulty of the creature (up to the DM's discretion). On Success, the creature's soul is dragged into an available Glass Ball held by the player. This creature on capture is to be given a name to summon.

A failed roll will result in the creatures soul being destroyed and immediately dies. This spell cannot be used on the same creature for 7 days and are unable to be resurrected without a soul.

 

Cantrip: Arise (V , M)

The player mutters the name of a captured creature. If heard by the soul, a wisp will be summoned from its ball and form into the creature within 5 feet from the player. This creature is controlled telepathically within a range of 60 feet of the player, with its initiative placed at the end of the following rounds. If an interaction or event attempts to break the player concentration, the player must succeed a CON saving throw to maintain concentration. If failed, the summoned creature will remain dormant in place, unable to move or attack for the round.

The creature maximum health is reduced, have selected attacks of its original form and shares INT and WIS stats of the player.

If this creature HP falls to 0, it will turn into a vague wisp and slowly hover towards its glass sphere at 5 feet/round. This wisp cannot be attacked directly, ignores terrain but can be impaired by particular elements. The player must have the wisp touch its original glass ball (this is not an action, can be within the players movement phase) within 3 rounds or the wisp will fade and be lost.

The soul when within the glass ball will recover 4 + 1 D8 HP every 8 hours.

* - (Glass Ball)

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

Cherjo

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