Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Fire
You conjure a blooming flower made of flames at a point you can see within range. Each creature within a 10-foot radius must make a Dexterity saving throw. On a failed save, a creature takes 3d6 fire damage and is ignited, taking an additional 1d6 fire damage at the start of its next turn. On a successful save, the creature takes half damage and is not ignited. The flower persists for the duration, providing dim light in a 20-foot radius. You can use a bonus action to move the flower up to 15 feet.
* - (a small piece of dried flower))
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