Level
9th
Casting Time
5 Actions
Range/Area
40 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You roll the d100 in your hand for 5 seconds before throwing it at your opponent, the dice being absorbed into your opponent's body before a sparkling yellow aura ripples across their form, beginning at the location the dice hit, dealing 1d100 force damage. If the dice rolls above 75, the damage is doubled. If the dice rolls below 75, it is quartered.

* - (A d100.)

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Rogue - Arcane Trickster

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