Level
6th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
5 Rounds
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control

You reach deep into your mind and conjure a memory to trap somebody into.

The target creature must suceed on a wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success or if the creature takes any damage not originating from this spell, the spell ends on the target.

Choose one memory to share, you can’t change this choice midspell.
- Moment of Beauty
The target gains 2d6 temp HP.
On each following turn, the temp HP gained rises by 1d6
- Moment of Pain
The target takes 3d6 psychic damage.
On each following turn this damage repeats.
- Moment of Despair
Nothing happens.
On each following turn the target takes one level of exhaution.

* - (a small object connected to the memory)

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

I_Was_Once_Keane

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