Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
Until Dispelled or Triggered
School
Necromancy
Attack/Save
None
Damage/Effect

You attempt to bite the target with proficiency, gain advantage if the target is engaged in a grapple with you, regardless of the initiator. On successful hit, deal 1d6 Piercing, 1d6 Necrotic and apply a disease of zombification. If engaged in a grapple, regardless of if the bite hits or not, the grapple ends. Should the target die while still diseased, they must roll a Con save with disadvantage. On failed save, they reanimate as undead under your control. If the target is cleansed of the disease, they can roll a Con save to resist regaining the disease on all future successful hits.

This spell closes all mortal wounds but doesn't restore missing body parts. If the creature lacks vital organs or body parts, the spell automatically fails.

The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Available For: Wizard

DarkJJ13

Comments

Posts Quoted:
Reply
Clear All Quotes