Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Teleportation
Select a target within range and blink behind them and attempt to put them in a grapple. If the target is flying, floating, or of a larger size class, blink on top of them instead.
On failure, blink back to original spot or to an unoccupied spot in range. On success, the target becomes grappled.
If the target isn't focusing on you or if you have the invisible condition, gain advantage.
If the grapple ends during your turn, a bonus action can be used to blink away, and if the grapple ends outside of your turn, use a reaction instead.
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