Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)

A creature of your choice that you can see within range gets a tripping rhythm in their head and cant help themselves but to dance.  The target must succeed on a Wisdom saving throw or begins to move uncontrollably in a selected sequences of choreographed movement in a random directions for the duration.  Creatures that can't be charmed are immune to this spell.

A dancing creature must use all its movement to dance in the specified choreography, and had disadvantage on Dexterity saving throws and attack rolls.  The creatures movement will do everything it can to continue the dance, so it will avoid areas that would end it, including areas that will cause damage, or make the creature fall. If there is no safe place for the creature to move, it will dance in place until there is a safe place to move, or the spell ends.  

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.

 

 

 

Spell Tags: Control Debuff

Available For: Bard (Legacy)

Atterkar

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