Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into an explosion of some kind. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 6d6 damage on a failed save or half as much damage on a successful one.
Choose one of the d8s. The number rolled on that die determines the damage type, as shown below.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
* - (a ball of cow manure and glitter)
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