Level
1st
Casting Time
1 Bonus Action *
Range/Area
Self
Components
V
Duration
1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force

As you hit the target, it takes an extra 1d6 force damage from the attack.

Choose one of the d8s. The number rolled on that die determines the effect of the smite. Creatures must succeed a CON saving throw or suffer the effect. Creatures can choose to fail. Creatures can repeat the save at the end of each of their turns.

d8 Damage Type
1 Blinded
2 Charmed
3 Deafened
4 Frightened
5 Invisible
6 Poisoned (1d6 damage at start of each turn)
7 Both you and the target are stunned until the end of your next turn
8 Prone

Using a Higher-Level Spell Slot. This smite increases by 1d6 for each spell slot level above 1.

* - Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2024 7:27:47 PM
1
0
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Coming Soon

Spell Tags: Damage

Gengir

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