A chromatic beam shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, you can take a Magic action on later turns to move the Cylinder up to 60 feet.
When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 force damage and suffers an effect from below for 1 round. Creatures can choose to fail. Roll a 1d6 and consult the below table to determine the other effect.
On a successful save, a creature takes half as much damage only. A creature also makes this save when the spell’s area moves into its space and when it enters the spell’s area or ends its turn there. A creature makes this save only once per turn.
| d8 | Damage Type |
|---|---|
| 1 | Blinded |
| 2 | Charmed |
| 3 | Deafened |
| 4 | Prone |
| 5 | Invisible |
| 6 | Blessed (rolls an extra 1d4 on attack rolls and saving throws) |
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 2.
* - (1ft of a party streamer)
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