Level
2nd
Casting Time
1 Action
Range/Area
120 ft. (5 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force

A chromatic beam shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, you can take a Magic action on later turns to move the Cylinder up to 60 feet.

When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 force damage and suffers an effect from below for 1 round. Creatures can choose to fail. Roll a 1d6 and consult the below table to determine the other effect.

On a successful save, a creature takes half as much damage only. A creature also makes this save when the spell’s area moves into its space and when it enters the spell’s area or ends its turn there. A creature makes this save only once per turn.

d8 Damage Type
1 Blinded
2 Charmed
3 Deafened
4 Prone
5 Invisible
6 Blessed (rolls an extra 1d4 on attack rolls and saving throws)

 

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 2.

* - (1ft of a party streamer)

Spell Tags: Damage Control

Available For:

Gengir

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