You call your friend dragon to help you fight.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Draconic Spirit
Large Dragon, Neutral
AC 14 + the spell’s level
HP 1d20 for every level (dragon's level is equal to yours)
Speed 60 ft., Fly 60 ft., Swim 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 17 | +5 | +5 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +7 | +7 |
| WIS | 20 | +8 | +8 |
| CHA | 14 | +2 | +2 |
Resistances Acid, Cold, Fire, Lightning, Poison, Piercing, Slashing, Force
Immunities Charmed, Frightened, Poisoned
Senses Blindsight 300 ft., Darkvision 600 ft., Passive Perception 12
Languages Draconic, Common, Elvish, understands the languages you know
CR None (XP 0; PB equals +4)
Traits
Shared Resistances. When you call the dragon, choose one of its Resistances. You have Resistance to the chosen damage type until the spell ends.
Shared Languages. You and the dragon both know the same languages. The dragon teaches you Draconic, Common and Elvish while it learns the languages you know.
Shared Mind, Heart and Soul. You gain your Dragon's Intelligence if it is higher and Wisdom if it is higher. If the dragon has lower Intelligence it gains your Intelligence, and if it has lower Wisdom it gains your Wisdom.
Actions
Multiattack. The Dragon makes a number of Rend attacks equal to half the Dragon’s level (round up), and it uses Breath Weapon.
Rend. Melee Attack: Bonus equals your spell attack modifier, reach 10 feet. Hit:1d6 + 4 + the Dragon’s level Piercing damage.
Breath Weapon.Dexterity Saving Throw: DC equals your spell save DC, each creature in a 30-foot Cone. Failure: 2d6 damage of a type this spirit has Resistance to (your choice when you cast the spell). Success: Half damage.
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