Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Control (...)

You swipe your bladed weapon towards the targeted area, and you send worth an arch of magical energy that opens a gateway into a star swept, frigid sky high above the plane of Arborea, glowing with the rippling folds of prismatic energy known as “Corellon’s Cloak.” A 20-foot-radius sphere of radiant energy and piercing cold appears, centered on a point with range and lasting for the duration. While active, the light of this zone suppresses any effect of magical darkness, and creatures fully within the area are blinded if they require sight to perceive. On any turn other than the turn you cast this spell; you may use a bonus action to move the center point of the spell.

The zone creates a warp in the fabric of space, and the area is difficult terrain. It sheds bright light for 10 feet beyond its perimeter and dim light for an additional 10 feet. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Constitution saving throw or take 2d6 radiant damage.

* - (a rare or rarer magical bladed melee weapon of elvish make)

Spell Tags: Damage Control

Available For: Wizard (Legacy) - Bladesinging (Legacy) Wizard - Bladesinging (Legacy)

covertdireowl

Comments

Posts Quoted:
Reply
Clear All Quotes