Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You detach your hand and imbue it with a portion of your consciousness and vitality. Your hit point maximum is reduced by up to 4, and the detached hand becomes a crawling claw. This hit point reduction lasts until the spell ends.

The claw has a hit point maximum equal to the amount sacrificed and is under your control until it is reduced to 0 hit points or until you use an action to end the spell, at which point the claw vanishes and reattaches itself to your wrist with no trace of any damage it may have taken. You can't have more than one claw active at a time.

While your claw is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see with your claw's blindsight and hear what it hears until the start of your next turn. During this time, you are deafened and blinded with regard to your own senses.

On each of your turns, you can mentally command (no action required) the claw with this spell . You decide what action the claw will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the claw only defends itself against hostile creatures. Once given an order, the claw continues to follow it until its task is complete.

While the claw exists, you have one fewer hands available for the purposes of wielding weaponry, using items and casting spells.

Previous Versions

Name Date Modified Views Adds Version Actions
10/21/2024 12:37:25 AM
3
1
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Coming Soon

Available For: Cleric Warlock Wizard Cleric (Legacy) - Death Domain Warlock (Legacy) - The Undead (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

Weeou

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