Calling upon the wretched, fiendish energy of the primeval Crucible, you unleash this gathered energy in a blast towards a creature you can see within range. The target must make a Constitution saving throw. Celestials have disadvantage on this saving throw. On a failed save, a creature takes 5d6 fire damage and 5d6 poison damage, and is poisoned for 1 minute. While poisoned in this way, a creature is also incapacitated, as their body is temporarily corrupted and transformed by the Crucible, shifting and changing in hellish ways. On a successful save, a creature takes half damage and isn’t poisoned. A poisoned creature can reroll its saving throw at the end of each of its turns, ending the effect on a successful save. This spell has no effect on fiends.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the fire damage or the poison damage (your choice) increases by 1d6 for each slot level above 6th.
* - (a sealed vial of fiendish blood)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/21/2024 1:59:17 PM
|
1
|
0
|
--
|
Coming Soon
|
Comments