Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Divination
Attack/Save
WIS Save
Damage/Effect
Detection (...)

You activate one of the effects below. Until the spell ends, you can activate either effect as a Magic action on your later turns.

Sense Thoughts. You sense the presence of thoughts within 30 feet of yourself that belong to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

Read Thoughts. Target one creature you can see within 30 feet of yourself or one creature within 30 feet of yourself that you detected with the Sense Thoughts option. You learn what is most on the target’s mind right now. If the target doesn’t know any languages and isn’t telepathic, you learn nothing.

As a Magic action on your next turn, you can try to probe deeper into the target’s mind. The target makes a Wisdom saving throw. On a failed save, you can ask a question and uncover the answer to the best of the target's knowledge. You also learn the target’s emotions and reasoning related to that question. On a successful save, the target fends of your mental invasion and you can't probe that creature's mind again for this casting of the spell. Either way, the target knows that something is probing its mind.

Using a Higher-Level Spell Slot. If you cast this spell using a level 3 spell slot, you can maintain Concentration on it for up to 10 minutes. If you use a level 4+ spell slot, the spell doesn’t require Concentration, and the duration becomes 1 hour (level 4 slot) or 8 hours (level 5+ slot).

* - (1 Copper Piece)

Spell Tags: Social Detection

Available For: Warlock - Great Old One Patron

DazRoger