Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect

You warp the spatial dimensions immediately around a target, inflicting it with sensations of falling. Choose a Creature that you can see within range. The target must succeed on a Wisdom saving throw or its speed is reduced to 0 for the duration as the target becomes dizzy and the ground seems to drop away beneath its feet. On the start of each of its turns the target can make a Dexterity (Acrobatics) check against your spell save DC, gaining the Prone condition if it fails the check by 5 or more and ending the spell on itself on a success.

Creatures with flying speeds have advantage on all saves and checks against this spell.

Using a Higher-Level Spell Slot. You can target one additional Creature for each spell slot level above 1.

Available For: Wizard (Legacy) Wizard

HatBard

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