Level
4th
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic (...)

While holding onto a creature, said creature must succeed a Charisma saving throw. Upon failure, target takes 4d10 necrotic damage per round of constant contact flips a coin. If the call is Heads, target gains a level of exhaustion that maintains until contact is broken. If Tails, no exhaustion is implemented. Each round, the target may choose to either attempt to break free of the contact or attempt the Charisma save again. Secondary failure increases the damage to 8d10 necrotic, and a second coin toss with the same effect as the first.

 

Upon a successful Charisma save, the target takes 2d10 necrotic damage and the spell ends.

Available For: Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric - Grave Domain (XGtE) Wizard - School of Necromancy (PHB) (Legacy)

SquishySmolz

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