You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened until the spell ends. The frightened target must then use its reaction to move its full speed as far away from you as it can. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Concentration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
Frightened
Comments