You create three glowing white force darts. Each dart hits a creature of your choice that you can see within range. Each dart deals 2d6 force damage plus 1d8 damage of a type of your choice (fire, ice, thunder, poison, etc.). The darts can strike one or more creatures simultaneously at your discretion.
Area Effect:
Creatures within a 15-foot cube centered on the point of impact of each dart must make a Constitution saving throw. On a failed save, they take 1d8 thunder damage and are pushed 10 feet away from the impact. On a successful save, they take half as much damage and are not pushed.
Unsecured objects in the area are automatically pushed 10 feet by the spell's effect, and the spell emits a thunderous boom audible up to 300 feet.
Critical Hit:
On a critical hit, each dart deals 6d4 force damage and 2d8 additional damage of the chosen type instead of the normal damage.
Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, you create one additional dart for each slot level above 1st.
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