Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self (15 ft. *)
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

You rub water on the flat side of the sword you're wielding which gathers and coalesces along the edge, enhancing the sharpness and adding a bitter cold bite.

On a hit, the target takes an extra 2d6 Cold damage in addition to the sword's regular damage.

The blade sheds Dim Light in a 10-foot radius. The light is tinged blue and emanates cold.

As an action you can release concentration on the spell, creating a 15ft cone of cold spray. Targets must make a Dexterity saving throw or take 2d6 cold damage on a fail, or half as much on a success.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each effect for each spell slot level above 2.

* - (Two fingers dipped in water and rubbed along the blade.)

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

Zydragon

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