Level
9th
Casting Time
1 Action
Range/Area
1,000 ft. ()
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
INT Save
Damage/Effect
Necrotic

With a surge of dark energy drawn from the Shadowfell, you conjure a destructive power that takes the form of a concentrated beam of pure void. This power manifests as a shadowy ray, crackling with black and violet energy, streaking forth from your outstretched hand. The beam instantly disintegrates anything it touches, leaving nothing but ash in its wake. The spell is notoriously feared across the realms due to its ability to bypass any form of magical or physical defense, and its sheer destructive potential.

Upon casting Disintegrate Ray, you can unleash up to 20 beams of dark energy. These beams can be directed at different targets or focused on a single area for a saturation attack, allowing for maximum versatility. Each beam targets a creature, object, or structure within range, and upon contact, it instantaneously reduces the target to ash, bypassing any immunity, resistance, or magical protections the target might possess. No shield spell or warding magic is sufficient to block or absorb the destructive force of these rays.

If aimed at a creature, that creature must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your spellcasting ability modifier) or be disintegrated completely. A creature reduced to 0 hit points by this effect is utterly destroyed, leaving behind no body, only a fine layer of ash. Even if the saving throw is successful, the target still takes 10d10 + 40 force damage as the beam grazes them, and is partially disintegrated.

When used against objects or structures, Disintegrate Ray obliterates up to a 10-foot cube per beam, vaporizing stone, metal, wood, or any other material in an instant. Even magical items and objects, regardless of their enchantments, are unable to resist the power of this spell and are destroyed if caught in the beam’s path. This makes the spell especially potent against fortified structures, magical barriers, and artifacts.

Saturation Attack: You can choose to release all 20 beams simultaneously, targeting a single point or area. When doing so, all beams converge, creating an eruption of shadowy energy. This area becomes a 100-foot radius of concentrated disintegration energy, turning everything within that radius to ash. Creatures caught in this area must make a Dexterity saving throw with disadvantage, taking 100d10 force damage on a failed save or half as much on a successful one.

Due to the raw, volatile power of the Shadowfell coursing through the spell, a chilling wind emanates from the caster during casting, causing the temperature to drop drastically, and shadows to lengthen unnaturally in a 500-foot radius. While the spell is being cast, any creatures within 30 feet of the caster feel a wave of foreboding, as if the essence of death itself is brushing against their souls.

Spell Tags: Damage

Available For:

ForevorGlow17