The next time you hit a creature with a weapon attack during this spell's dration, Your weapon ignites with radiant chains. Choose a point around the creature, the chains attempt to anchor the creature to that point in space, and the attack deals 2d8 radiant damage.The target must succeed on a Wisdom saving throw or be bound to it's current position. If the creature fails it can only move in a 10 foot radius around the anchor, it is unable to make opportunity attacks, and can't use any spell or natural effect that would allow it to teleport for the duration of the spell.
A creature anchored by this spell makes another Wisdom saving throw at the end of each of its turns with disadvantage against your spell save DC. On a successful save it is no longer bound by the spell.
"Creatures devoid of goodness shouldn't have the right to flee when hunted." - Lucia, Fiend Seeker
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/1/2019 10:33:55 PM
|
3
|
0
|
5e
|
Coming Soon
|
Comments