A beam of ethereal energy shoots from your hand towards a creature within range. The creature must make a constitution save or begin to have their soul extracted. Each turn the creature is effected by this spell it may make a save to attempt to resist. If the creature succeeds the spell ends. While under the effects of the spell the creature takes 3d10 necrotic damage before making the saving throw. If a creature dies while under the spell effects, a soul shard will appear in your hand.
The soul shard is emerald green and is about the size of your hand. Soul shards can be used to cast 1st level spells without using a spell slot, after which, the shard disintegrates. Sadly, one soul shard only provides enough energy to cast 1st level spells. More testing is required.
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