Description:
You tear a rift in space, summoning a powerful entity known as the Crimson Fox. Standing at 2 metes tall, this crimson-furred fox exudes a fierce and cunning aura. The fox remains until it is dismissed by you, is destoyed, or you lose concetration. while summoned, it followes your commands and fights alongside you.
Crimson Fox Stats:
- Challenge Rating (CR): Equal to the caster`s level (max CR 20)
- HP: 150 + (10 x your level)
- AC: 18 (Natural Armor)
- Speed: 40 Ft.
Abilities:
1. Multiattack: The Crimson Fox makes 3 attacks: 2 claw strikes and 1 bite.
- Claw Strike: Melee Weapon Attack, + spell attack modifier to hit, reach 5 ft., one target. Hit = 3d10 + Your spellcasting modifier (Slashing Damage)
- Bite: Melee Weapon Attack, + Spell Attack modifier to hit, reach 5 ft., one target. Hit = 4d12 + your spellcasting modifier (Piercing Damage)
2.Crimson Flame (Recharge 5-6): The fox exhales a fiery blast in a 15-foot cone. each creature in the area must make a Dexterity saving throw. On a failed save, the creature takes 12d6 fire damage and is ignited for 45 seconds (takes 1d6 fire damage at the start of each of its turns until it uses an action to extinguish the flames). On a succesfull save, the creature takes half damage and isn't ignited.
3. Blood Bond: You share a magical link with the Crimson Fox. Once per turn, you can sacrifice some of your hit points to restore HP to the fox (1d8 per 10 HP sacrificed).
4. Fox's Fury (Once per summon): As a bonus action, the fox can ente a state of frenzy for 1 minute. During this time, it gains advantage on all attack rolls, and its movement speed increases by 20 feet. After the frenzy ends, it becomes exhausted (disadvantage on attack rolls until it rests for atleast 1 hour).
Commanding the Fox:
On your turn, you can use a bonus action to mentally command the Crimson Fox if it is within 120 feet of you. You decide what actions the creature takes and where it moves during its turn. If you issue no command, the Crimson Fox will defend itself from hostile creatues, but takes no other actions.
If the spell ends,or if the Crimson Fox drops to 0 HP, it vanishes, leaving no physical form behind.
At Higher Levels: The creature's abilities improve when cast using higher level slots (though it's already a 9th-level spell, it's HP increases by 20 and the damage of it's attacks increases by 1 dice size.
* - (1 Deep Crimson Ruby)
Comments