Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Fire

Choose a humanoid that you can see within range. The target must succeed on a dexterity saving throw or be grappled for the duration while taking 2D6 fire damage. as the caster places their hands on the ground and a flash of Azure light erupts sending a snaking azure flame to the target upon which it circles around and the flames turn into azure chains that wrap around the target.  At the end of each of its turns, the target can make another dexterity saving throw. On a success, the spell ends on the target. On a fail the target remains trapped and takes an additional 2D6 fire damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 4th.

* - (a small link of chains)

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2024 5:35:04 PM
65
7
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Coming Soon

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of Conquest Paladin (Legacy) - Oath of Redemption Cleric (Legacy) - Order Domain Bard Cleric Druid Paladin Sorcerer Warlock Wizard

AcidicGore

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