Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
DEX Save
Damage/Effect
Fire (...)
A Divine Fire ball comes out of the user's eyes. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 1d6 fire damage and 1d6 radiant damage on a failed save, or half as much damage on a successful one.
* - (Divine Eyes)
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