Level
1st
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S
Duration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
You create a flickering, blinding illusion that causes shimmering light to pulse in the eyes of a creature within range. The target must make a Wisdom saving throw. On a failed save, they are effectively blinded until the end of their next turn. If they succeed, they are instead distracted, taking disadvantage on their next attack.
- Use: An excellent way to create openings in combat or to temporarily disable dangerous foes.
Comments