Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Cold
You extend your arms towards a creature within range, and tendrils of freezing water reach for, and attempt to halt your targets movement. The target must succeed on a Strength Saving Throw or take 2d6 cold damage and have its movement reduced to 5 feet. It it is flying, it descends at a rate of 60 feet per round. On a success, they take half as much damage only.
The target can repeat the saving throw at the start of each of its turns.
At higher levels; You can target one additional creature per spell slot level.
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