Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
All
Harnessing your innate magic you raise your hand releasing a torrent of wild magic. Make an attack roll against the target. On a hit the target takes 1d8 damage from a random element determined by a d4.
At higher levels your innate magic grows causing your arcane blast to stream at more. At higher levels your arcane blast seek additional targets starting at 5th level (2 targets), 11th level (3 targets), and finally 17th level (4 targets)
Each arcane blast demands it's own roll for both attack and element.
1. Fire 2. Cold 3. Lightning 4. Poison.
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