Level
Cantrip
Casting Time
1 Action
Range/Area
Sight (30 ft. )
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect

Summon Ancient Warriors (once per day):

You can use an action to summon spirit ancient barbarians that fight at your side. The summoned spirits (4 ghosts) are built 30 feet away from you and attack your enemies. Each ghost has the following characteristics: FC 16, Hits 145, attack 1d12 + 5 (chopping damage) . Ghosts disappear after 1 minute.

Spirit of the Ancient Warrior
Type: Medium Undead (Ghost), Chaotic-Neutral
Armor Class: 16 (natural armor)
Hits: 145 (17d8 + 68)
Speed: 30 feet, flight 30 feet (no landing required)


Characteristics
Characteristic Value
Strength 18 (+4)
Dexterity 12 (+1)
Body 18 (+4)
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 15 (+2)
Saves: Strength +7, Body +7.
Skills: Athleticism +7, Perception +4
Damage Resistance: Necrotic, stabbing, chopping and crushing damage from non-magical weapons
Immunities: Poison damage, Fade, Charm,
Senses: Darkvision 60 feet, passive perception 14.
Languages: Understands Common, but does not speak.
Threat Class: 5 (1800 XP)


Features
Necrotic Essence: Spirits of ancient warriors are ghosts and cannot be healed by magic, but gain immunity to necrotic damage and psychic effects. They can pass through walls and other obstacles like normal ghosts.

Battle Spirit: Ghosts have a special rage, dealing +2 damage to any enemy within 5 feet of another ghost ally.

Aura of Intimidation: Enemies within 10 feet of an ancient warrior spirit must make a Wisdom saving throw (Sl 13) or be independent until the end of their next turn.


Actions
Axe Attack (Phantom Axe):
Melee weapon attack: +7 to hit, hit range 5 feet, one target.
Hit: 12 (1d12 + 5) chopping damage.

Necrotic Touch:
Melee weapon attack: +7 to hit, 5 ft. reach, one target.
Hit: 18 (4d6 + 4) necrotic damage. The target must pass a Body saving throw (Sl 14) or be weakened (gains a hindrance to its actions until the end of its next turn).


Combat Behavior
Ghosts remain on the battlefield for 1 minute or until their door. They attack surrounding enemies, and if the barbarian directs them to a specific target, they will follow his orders until poisoned.

Available For: Sorcerer

MasterDEN

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