Level
5th
Casting Time
1 Action
Range/Area
Self
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Combat (...)
You call upon the immense strength of your titanic bloodline, sending a wave of seismic energy rippling outward from your position. The ground around you trembles with formidable force, knocking foes off balance and causing structures to groan under the weight of your unleashed power.
- Creatures within range must make a Strength saving throw. On a failed save, creatures take 5d10 force damage and are knocked prone. On a successful save, they take half as much damage and remain standing.
- Structures within the radius also suffer, with weak or damaged structures collapsing automatically. Any structure hit by the tremor takes 50 force damage, which can shatter foundations or walls in fragile areas.
Aftershock: The ground in the affected area continues to shake slightly for the next minute, making the terrain difficult for creatures other than you. Additionally, each creature within the area has disadvantage on Dexterity saving throws as the ground remains unsteady.
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