A cloudy grey sphere of whirling air and howling wind flies to attack your enemies and hurl them to the sky. As a move action, you can make the sphere travel 30 ft. per round and strike the creature or object you indicate as a ranged touch attack. Any creature struck by the sphere takes 3d6 points of bludgeoning damage. In addition, Medium or smaller creatures must succeed on a CON save or be knocked prone. Creatures that fall prone must then succeed on a CON save or be swept up by the sphere and driven 1d8x10 feet into the air, dropping 1d6 squares from their original position in a random direction and taking falling damage as normal.
If some obstacle prevents the target creature from reaching its expelled height, it takes 1d6 points of damage for every 10 feet of movement it was unable to complete, so that a creature hurled 50 feet up in a room with a 20-foot ceiling would take 3d6 points of bludgeoning damage , then take 2d6 more points of damage when it falls back to the ground.
The sphere can affect a maximum of one creature or object per round, and winks out if it exceeds the spell's range.
* - (A grey pearl worth 100 gp.)Previous Versions
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10/28/2024 11:30:51 PM
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Coming Soon
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