A blast of searing blood-infused flames drawn from your life force.. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. On a failed save, each creature takes 8d6 necrotic damage, as the fire ignites the very blood within their veins. Half damage is dealt on a successful save.
For each creature caught in the blast, you suffers 1d4 necrotic damage, unless you are currently under 75% health, as the spell siphons from the caster's own vitality. However, if any creature in the area dies as a result of the spell, the caster regains hit points equal to half the total damage dealt to that creature, rounded down.
The explosion, though brief, leaves an eerie blood mist hanging in the air, visible only to those attuned to necromantic magic. Any necromancer observing the mist can feel the residual pain and fear of those slain by the blast for 1 minute. Casting Crimson Pyre more than once per long rest begins to strain the caster's body, causing levels of exhaustion if used excessively.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
* - (a drop of the caster's own blood)
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