This spell creates an undead creature. Choose a severed hand within range. Your spell imbues the target animation, raising it as an undead creature. The target becomes a crawling claw (the GM has the creature's game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell (if you control multiple crawling claw, you can command any or all of them at the same time, issuing the same command to each one). You decide actions & movement during its next turn. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying commands you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to eight creatures you have animated with this spell, rather than animating new ones.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different severed hand.
* - (A severed Hand)
Comments