You delve deep into the psyche of a creature to bring its attributes to light. Choose a target that you can see within range. If this creature has a special ability you may learn its effects. If this creature has multiple abilities the GM can decide which to reveal if any. The GM may also share some history about the target or its species.
Additionally, the target must make an intelligence saving throw. On a failure, you learn the creatures condition immunities, damage immunities, and 1 ability modifier of your choice.
Creatures with intelligence scores of 3 or lower and constructs are unaffected.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
* - (small forceps or tweezers)
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