Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Special 3 Rounds
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Cold

You conjure a sphere of magical water around an enemy's head in attempts to drown them. Choose one creature that you can see within range, The creature must succeed a Dexterity saving throw against your spell save Dc on a fail you cause it to take 2d8 Cold damage upon casting. The creature cannot speak and has disadvantage on attack rolls and Perception checks for the next Three rounds. On a successful save the effects of this spell ends. You can use a bonus action on each of your subsequent turns to cause this damage again.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.

* - (A Droplet Of Water)

Spell Tags: Creation Damage Control Debuff Utility

Available For: Sorcerer Wizard

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