this spell can control and generate any energy in range for offense, defense, or utility.
(Light, Sound, Flame, Mana, Electricity, Nuclear, Atomic, & Gravity)
(Atomic infection effect: Does 1d6 poison damage per round, lasting for 5 rounds, +1 die per 3 level growth. cannot be stacked with Nuclear infection or burning effect.)
(Nuclear infection effect: the creature which has this effect will deal 2 damage less, +1 damage less per level growth, lasting for 5 rounds. cannot be stacked with Atomic infection or burning effect.)
(Burning effect: Does 1d6 fire damage per round, lasting for 5 rounds, +1 die per 3 level growth. cannot be stacked with atomic or nuclear infection effect.)
- Atomic Arrow: does 1d6 damage and gives the atomic infection effect. (had to be used with a projectile. Keeps projectile damage.)
- Nuclear Arrow: does 1d6 damage and gives the Nuclear infection effect. (had to be used with a projectile. Keeps projectile damage.)
- Gravitational Collapse: Gives all hostile creatures within 10 ft 2 damage and nausea effect for 1 hour.
- Mana Outbreak: Deals 1d6 damage to all hostile creatures within a 30ft radius.
- Chain lightning: Deals 1d6 lightning damage to the target within 40 feet, and 1d4 lightning damage to 2 targets of your choice within 10 ft radius of the first target.
- Echo strike: Deals 1d8 damage + weapon damage to a target of your choice.
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Luminous eruption: Deals 1d4+1 damage to all hostile creature within a 50ft radius.
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