As you force your will upon the perception of time it distorts around all the creatures near you, the ripples of change creating waves and eddies for those that would act. With the exception of the one who cast the spell every creature within its range must roll for initiative. You may choose a number of creatures effected by the spell equal to your spell casting ability modifier, they may roll for initiative with Advantage. The new initiative order remains even if the spell ends.
For the duration of the spell you may use your bonus action to twist time for an enemy. One creature that you can see within range must make a Wisdom saving throw. On a failed save the creature has Disadvantage on attack rolls or saving throws until the start of your next turn.
Previous Versions
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9/24/2019 3:20:15 PM
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26
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10/3/2019 9:29:50 AM
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7
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1
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Coming Soon
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