A creature you touch must make a Constitution saving throw or enter an altered state of consciousness. If it succeeds, the creature takes 1d4 poison damage, vomits, and the spell ends. If it fails, the creature is Poisoned. Make an Intelligence check to determine an additional outcome:
1 - 3: The creature is frightened of you for the duration.
4 - 6: The creature is enraged and can only attempt melee attacks in a random direction for the duration.
7 - 9: The creature is charmed by you for the duration.
10 - 12: The creature is blinded and deafened for the duration.
13 - 15: The creature falls prone and is paralyzed for the duration.
16 - 18: If the creature has 40 hit points or less, it falls unconscious. Otherwise, it gains two levels of exhaustion.
19 or Higher: Your choice from the above effects.
At the end of each of its turns, and each time it takes damage, the target can make another Constitution saving throw. On a success, the spell ends.
* - (A sugar pill)Previous Versions
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