By conducting three to twelve (3-12) willing singers in a discordant song, you cause them to become a chorus whose singing may do Psychic and Thunder damage to creatures hearing it within a certain spherical range as specified below. Every hearing creature who either enters the range or starts their turn there may make the applicable saving throw(s), likewise specified below, versus the potential damage.
The song has no effect on creatures that cannot hear for any reason (e.g., physically deaf, Deafened condition). The effect may be reduced or countered by factors including sufficiently loud simultaneous sound, artificially reduced hearing or artificial deafness, and/or magical silence. The song ends immediately if the caster loses concentration, is incapacitated, is killed, or loses sight of the singers. If singers are incapacitated, killed, or otherwise stopped from singing, the song is reduced in range and potential damage as in the table below.
Psychic damage
of up to 3d6, depending on size of chorus and range to target, as in the table below.
Saving throw = WIS vs. caster's spell save DC.
On a failed save, full damage and Stunned condition.
On a successful save, 1/2 damage only.
Thunder damage
of up to 2d8, depending on size of chorus and range to target, as table below.
Saving throw = CON vs. caster's spell save DC.
On a failed save, full damage and moved ten (10) feet in a straight line away from the chorus [i.e., normal to tangent plane of spherical AoE].
On a successful save, 1/2 damage only.
Effects on hearing, speaking, and verbal (V) components of spellcasting
Although someone damaged by the chorus's singing it not deafened, their hearing and speaking is nonetheless strangely affected. Until the end of their turn after the chorus' burst of song:
* - (Three to twelve (3-12) willing singers within 120 ft. of and visible to the caster)
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