Level
6th
Casting Time
1 Action Ritual
Range/Area
200 ft. (60 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Control

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled sadness. Each creature in a 60-foot-radius cube centered on a point you choose within range must succeed on a Intelligence saving throw when you cast this spell or be affected by it.

An affected target is rendered prone, and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

d10 Behavior
1 The creature suffers one level of exhaustion - sinking deeper into sorrow.
2-6 The creature doesn't move or take actions this turn.
7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10 The creature takes 6d6 psychic damage.

 

At the end of each of its turns, an affected target can make a Intelligence saving throw. If it succeeds, this effect ends for that target.


 This spell was created by the magi of wonder and whimsy; Cameron the Clairvoyant. There are times in life when even the brightest of lights becomes dim for a time. This spell reflects those periods of dwindling light. But alas, as for with every night, the dawn will come again. Have hope, and know that you will make it through. 

* - (three tears from the caster)

Spell Tags: Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy)

WishfulWarlock3

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