When cast shadow-wreathed Tendrils come forth from your face latching onto the creature nearby which can siphon life force from the target to heal your wounds, If the damage kills the target roll a d20 and gain the following benefits on a 1 to 5 no benefit, on a 6 - 10 gain 25 temporary hit points, 11 to 15 heal for full amount of damage dealt, 16 to 18 gain advantage on all spell attacks and spell saves for 1 hour, on a 19 gain an additional 1d6 max hp, on a 20 gain all previous benefits. Make a melee spell attack against a creature within your reach. On a hit, the target takes 6d10 +15 necrotic damage and 6d10 psychic damage +15, and you regain hit points equal to half the amount of necrotic damage dealt.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the damage increases by 4d10 on each damage type for each slot level above 7th.
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