Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Compulsion (...)

You attempt to seize control of the blood inside a Humanoid you can see with range. The target must make a Constitution saving throw. On a failed save, you can force that creature to use its reaction to move up to its speed in a direction you choose, and then use its action on its next turn to do one of the following: fall prone, drop what it is holding, or make one weapon attack against a creature you choose within its reach or range. At the end of that creature’s compelled action, your command over its body fades. Creatures that have a challenge rating or level of 5 or higher automatically succeed on the Constitution saving throw to resist this effect.

At Higher Levels.  For each spell slot above 2nd, the challenge rating or level of creatures that automatically succeed on this saving throw increases by 3.

Spell Tags: Control Compulsion

Available For: Bard Sorcerer Warlock Wizard

GrimlStoneskull

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