You summon an area of sapping shadows, a 15-foot-radius sphere centered on a point you choose within range. The shadows twist and writhe, pulling at the life force of creatures caught within them. The area is heavily obscured for the duration. When a creature starts its turn in the area or enters it for the first time on a turn, it must make a Constitution saving throw. On a failed save, the creature takes 4d6 necrotic damage and loses 1 point of Strength, Dexterity, or Constitution (your choice). The creature can only recover this lost ability score point after a short or long rest. On a successful save, the creature takes half damage and suffers no ability score reduction.
Additional Effects
- Reduced Speed: Any creature that fails the save has its movement speed reduced by 10 feet until the start of its next turn.
- Ambient Shadows: For the spell’s duration, the caster can see through the shadows as though they were dim light, granting advantage on attacks made against creatures within the sphere.
When you cast this spell using a spell slot of 5th level or higher, the necrotic damage increases by 1d6 for each slot level above 4th.
* - (A piece of obsidian)
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