Level
Cantrip
Casting Time
1 Action
Range/Area
Self
40 ft.
(40 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Psychic
Your musical instrument becomes a weapon, allowing you to shred some deadly tunes. ACTION. Each creature 20ft or less from you must make a Charisma saving throw DC 10 + your Charisma modifier.
On a fail, each creature takes 4d8 psychic damage and are charmed until your next turn. On a fail, they take half as much damage and are not charmed.
* - (Bagpipes)
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