Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S, M **
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
Warding

A barrier of bloody tendrils shoots out of your body and protects you. Spend and roll any amount of your remaining hit dice. Until the start of your next turn, you gain temporary hit points equal to the total rolled.

* - which you take when you are hit by an attack or fail a saving throw ** - (A drop of blood.)

Spell Tags: Warding

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Hexblade

arthexis

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